Dungeon Redemption
You are an unforgivable convict, with only one way to salvation... You have been employed by the cold companies of the future as their expendable loot finder. Explore procedurally generated dungeons filled with randomized loot and slay monsters with various futuristic guns you find. Everything can be traded in for money...
This was a game made in 72 hours for the kjam#1 by me Daniel Dingley on the programming and Lizzie Steele on the artwork.
Post a picture of you're highest amount of money got without dying in the comments below, it'd be interesting to see how other people deal with it :)
Comments
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Loved the creepy handdrawn artstyle. The game play loop was very tight and kept me playing for a while. The inventory and loot was great. There was no ammo counter on screen for me not sure why but it was sorely missing.
Thanks man, Im really glad to hear you enjoyed it. I've tested this bug and it only seems to be missing when im using the pistol (please let me know if this isnt the case for you) and i think its because I set it to display the infinity symbol and maybe I guess it only knew what that looked like in the editor???
@GIAC I was using bazooka and other weapons and didn't see ammo counter.